Murder Duels is currently a beta experience published by the verified Breakfast Roblox group. The official description checked on August 14, 2026 identifies Summer Update Part 2 of 2 as the current headline, while also warning players to expect changes. The public page does not provide a complete version-by-version changelog, so detailed bullets below remain community reported unless the live client or a creator-owned notice confirms them.
Current status
Official identity
Murder Duels, Universe 9561553764, Root Place ID 120851538706364, by verified group Breakfast.
Official — checked 2026-08-14Official headline
The Roblox description names Summer Update Part 2 of 2 and continues to label the game beta.
Official public stateDetailed patch history
No complete first-party public archive was found. Community posts provide useful signals but contain timing conflicts with some Wiki records.
Community corroboration requiredThe official core loop remains 1v1 through 4v4, first to five round wins, a knife and revolver in every duel, unique skills for both weapon types, unlockable skins, and player trading. Any update claim that changes those facts needs a current official or live-game check.
How to read this update hub
An official status is taken from the Roblox experience, Games API, or creator-owned surface. A community-reported change is a recent post or maintained guide that names the exact game and links the official experience. Conflicting dates, prices, values, stock, code status, and balance numbers are not promoted to fact.
The date on an entry is the date of the evidence or check, not necessarily a developer-assigned version release date. The community Wiki’s Updates/8.5 record conflicts with the observed August timeline, so its future-dated release claim is not used here.
2026-08-14 - Official Summer Part 2 beta state checked
Type: Official current status
The official Roblox description identifies Summer Update Part 2 of 2 and describes Murder Duels as beta. The Games API records the canonical name, verified Breakfast creator, Universe, Root Place, and an update timestamp on August 13, 2026.
- Core formats remain listed as 1v1 through 4v4.
- The win condition remains first to five round wins.
- Knife, revolver, weapon skills, skin progression, and trading remain in the public description.
- No complete official patch-note archive, version number, or event end time was public in the checked surfaces.
Source: Official Murder Duels Roblox experience
2026-08-13 - Official Games API update timestamp
Type: Official metadata
The Roblox Games API returned an experience update timestamp of 2026-08-13T23:32:47Z during the August 14 check. That timestamp proves the experience metadata changed; it does not by itself enumerate gameplay changes or establish a numbered patch.
- Use the current description and in-game notices to understand player impact.
- Do not turn the timestamp into an exact launch time for Summer Part 2.
- Recheck code, Shop, Case, skill, and map fields after metadata or live-client changes.
Source: Roblox Games API for Universe 9561553764
Community-reported Summer Part 1 signals
A recent r/murderduels announcement reports a redesigned summer lobby, Facility and House added, Lumber reworked, Express phased out, a Crosshair Editor, mobile Button Resize, Ninja and Midnight bundles, the first Collectible, Trading Plaza changes, Clan podiums, skill-cost and Coin-product adjustments, and other balancing or fixes.
Those details are valuable for deciding what to inspect, but they are not a replacement for a creator-owned changelog. The Maps guide labels the map entries, Best Settings treats editor options as current-client checks, and Collectibles keeps stock and serial fields provisional.
Do not carry exact bundle prices, limited stock, skill costs, or Clan reward promises from the post into a current purchase. Confirm every changing field in the live client.
Community-reported Summer Part 2 signals
A second r/murderduels announcement reports a Summer Pass with free and premium paths, Chroma Katana as a limited collectible, an Exclusive rarity, chat fixes, and general polish. It also names a milestone code. This site does not mark that code active because current official public surfaces did not verify it and code lists conflict.
The post reports the collectible sold out, but live Shop and inventory evidence should decide current acquisition. Pass reward counts, premium price, XP rate, and end time should come from the current pass screen. Use the Progression hub to separate pass XP from Coins and levels.
Player checks after an update
Start in a fresh server. Read the official description and current lobby notices. Confirm mode pads, settings, skill descriptions and prices, Shop categories, Case pools and probabilities, trade eligibility, token behavior, map names, and event end times. Test one field at a time and date the observation.
If an old guide conflicts, preserve the historical note but use the live result for current play. A map can be reworked without changing its name. A skill can keep its name while cost or cooldown changes. A bundle can remain documented after leaving the Shop.
Update-sensitive pages
Codes, community values, collectibles, Shop offers, Cases, skills, and maps need the shortest recheck cycle. Beginner rules and official mode sizes are more stable but still belong to a beta. Every guide on this site shows a check date and leaves unsupported numbers unset.
The Codes hub does not repeat conflicting activity claims. The Value List treats numbers as community snapshots. The Skills List preserves names while requiring live effects and costs.
What still needs verification
The official patch number, exact release timestamps for both summer parts, complete first-party bullets, event end time, Battle Pass prices and rewards, Clan rewards, map rotation, code validity, collectible supply, Shop rotations, Case probabilities, values, and balance changes remain live-game or creator-announcement checks.